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Metadata in Godot Engine is a powerful feature that allows developers to attach custom data to nodes and resources. This data can be used for various purposes such as storing additional information, flags, or configuration details without modifying the core properties.

Understanding how to use metadata effectively can enhance your game development workflow by providing flexible ways to manage and access extra data within your projects.

🔍 Understanding Metadata in Godot

Metadata in Godot is essentially key-value pairs that you can assign to nodes or resources. It does not affect the node's behavior but serves as a container for extra information that your scripts or tools can use.

For example, you might store a string describing a node's role or a number representing a custom property that your game logic reads.

💡 How to Use Metadata in Godot

To add metadata to a node, use the set_meta(key, value) method in GDScript. For example:

You can retrieve metadata with get_meta(key) and check if metadata exists with has_meta(key).

🛠️ Benefits of Using Metadata

Metadata is ideal for lightweight data storage but should not replace core node properties or be used for large datasets.

🔐 Best Practices for Metadata in Godot

❓ Frequently Asked Questions

  • What is metadata in Godot? Metadata is custom data attached to nodes or resources as key-value pairs.
  • How do I add metadata? Use the set_meta() method in GDScript.
  • Can metadata be saved? Yes, metadata can be saved and loaded with your game data.
  • Does metadata affect performance? It has minimal impact and is efficient for small data.